Aequitas. storyboard



An overview of the process and visual tricks I used to design a storyboard. Storyboards are one of my passions. They allow to convey a whole lot of emotion and meaning through fast, simple sketches. Storyboards are a good way to prototype a flow of an experience or quickly test ideas and get feedback.

Read the story here >


Making details valuable

As I have said before, I adore storyboards. Through doing them you learn to see and connect key elements into one elegant organic whole. You put yourself in the constraints of a rough sketch which unleashes the creativity to tell a story through something less, than a polished picture. You focus on important things and leave out the rest, making each screen valuable and each line meaningful.

Initial sketches

I started with something absolutely random. My goal was to just fill in the squares and see the total number of screens I was planning to use. After that, with just a few lines, I tried to imagine what each screen might be. This was entirely random, with no logic or plan, I just threw ideas at the digital paper, so those ideas could help me generate new ideas and I could get the ball rolling. Since I was sketching for myself, once I understood the theme of a screen, I stopped refining the sketch and moved to the next one. However, If that was a job that needed to be approved, the process would be much lengthier with a lot more details at each iteration.

The process description that follows are my techniques, beliefs and approaches as to how one might turn these first rough sketches into a storyboard.


It's important to keep in mind the consistency of the view and value that each screen brings. A screen with another angle of the building would bring confusion rather than valuable information, while a zoom in shot would expand the knowledge about the world and put emphasis on what is important.

I went through more than a hundred of sketches before picking 30 to go further with

I've probably deleted more than a hundred sketches until I settled on the 30 that made their way into the final storyboard version. It was important that each screen was a logical continuation of the previous one and expanded the knowledge and understanding of the world and the story.


I paid extra attention to the door knob. The square shape conveys that this thing is monumental, adamant and inflexible. Something that will either remain to be as it is or break.


I always try to connect all the important elements via different composition tricks. Here I played with the directions in which the main characters look and fitted them into a specific shape to convey additional meaning, enhance the composition and tell a little more story behind the scene.

The story is also in the perspective, showing how the main character rises above her fears

If you look closely, you will see that throughout all the storyboard I am also telling a story through perspective. Here we see how a girl, that was always pictured from the top suddenly finds bravery inside and "rises" above things that used to scare her. She will never be pictured from the top after this moment. The lion, on the other hand, will never be pictured from the bottom angle again, except for the last time near the end.

Here, through perspective, we get the feeling that the girl is almost as tall as the building itself. She is no longer small and powerless. Also, in the last scene, for a moment, she becomes the continuation of a lion. Their shapes become an extension of each other.



This project was created to express my personal observations and make a point I felt like making. My only desire is that people enjoy reading the story and looking through one of the possible versions of how this story might have looked like.